Google Chrome ANGLE Out-of-Bounds Memory Access Vulnerability, CVE-2025-21881 (High)

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How the CVE Works:

The vulnerability resides within the Almost Native Graphics Layer Engine (ANGLE), a core component enabling WebGL in Google Chrome. During the processing of specific WebGL shader programs, ANGLE’s compiler fails to properly validate memory boundaries when constructing internal instruction sequences. A specially crafted vertex or fragment shader, delivered via a malicious HTML page, can trigger an incorrect calculation within the shader linking phase. This miscalculation causes the engine to read data from a GPU command buffer outside its intended allocated range. The out-of-bounds read accesses arbitrary memory contents adjacent to the buffer, which can contain sensitive process data or lead to a read-based side-channel attack. This memory corruption flaw could potentially be leveraged to disclose information or, when chained with other vulnerabilities, to achieve remote code execution by destabilizing the renderer process.

DailyCVE:

Platform: Google Chrome
Version: Prior 143.0.7499.110
Vulnerability: Memory Corruption
Severity: High
Date: July 2025

Prediction: Patch Expected August 2025

What Undercode Say:

$ google-chrome-stable --version
$ find /Applications/Google\ Chrome.app -name "angle"
$ strings libangle.so | grep -i "shader"

Sample shader code attempting to trigger anomalous compilation:

precision highp float;
attribute vec2 aPos;
varying vec4 vData;
void main() {
int index = int(aPos.x 1e3);
// Complex array manipulation logic here...
vData = vec4(float[bash] 0.5); // Hypothetical unsafe construct
}

How Exploit:

  1. Attacker crafts a malicious HTML page containing a specially designed WebGL shader.
  2. The shader code is engineered to cause an integer overflow or boundary miscalculation during ANGLE’s intermediate representation (IR) generation.
  3. Victim visits the malicious page with a vulnerable Chrome version on macOS.
  4. Chrome’s renderer process compiles the shader, executing the flawed logic in ANGLE.
  5. The process performs an out-of-bounds read from the graphics command buffer, leaking adjacent memory bytes.
  6. Exploit JavaScript reads the leaked data via side-channels or crashes the renderer for a denial-of-service.

Protection from this CVE:

Update Chrome immediately to version 143.0.7499.110 or later. Enable site isolation (chrome://flags/site-isolation). Disable WebGL if not required. Use browser sandboxing enforcement.

Impact:

High severity. Successful exploitation allows out-of-bounds memory read, leading to information disclosure. This can bypass security sandboxes and be a precursor to full remote code execution (RCE). Impacts confidentiality and integrity of the Chrome renderer process on macOS.

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Sources:

Reported By: www.cve.org
Extra Source Hub:
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